Franchise: Star Trek: The Original Series
Storyline: Role Playing Games
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Set of three solitaire games in one box:
In “The Sherwood Syndrome,” the Enterprise crew must stop a renegade Federation sociologist who has set up a “king of the world” on a planet with medieval technology — but they must do this *without* causing any further major disruptions to the planet’s society. 12 page rulebook.
In “The Kobayashi Maru,” you take the infamous final Starfleet Academy test and see how far you can get. You can measure yourself against either the standard version of the test or Kirk’s reprogrammed version. 11 page rulebook.
In “Free Enterpri$e,” you as the Federation are competing with the Klingons for the allegiance of the Glista, a species obsessed with mercantile trade. You have two weeks to warp back and forth between the Glista worlds and out-trade the Klingons. 7 page rulebook.